Glossary

Every term, technique name, position, and rule definition you need to follow the sport — from anaconda choke to walkoff KO.

Striking

Bolo Punch
A wide, circular punch that loads with a downward arm pump before snapping up — historically a Filipino boxing setup, occasionally seen in MMA as a feint.
Calf Kick
A low round kick aimed at the side of the calf and the peroneal nerve. Compromises the lead leg's mobility within 3-5 exchanges; popularized in the modern UFC era by Pereira, Adesanya, and Volkanovski.
Flying Knee
A jumping knee strike, often aimed at the head as the opponent shoots or moves forward. Devastating when timed; high-risk if missed.
Hook Kick
A kick that travels in a horizontal arc and lands with the heel — used to attack around an opponent's lead shoulder.
Jab
The lead-hand straight punch. The most important strike in striking — used for range, setup, defense, and stopping forward motion.
Leg Kick
A round kick to the thigh, calf, or hamstring. Cumulative damage limits opponent mobility and stance integrity.
Oblique Kick
A push kick aimed at the opponent's knee or quad to disrupt their stance. Controversial for knee-injury risk. Notably used by Jon Jones.
Overhand
A looping power punch from the rear hand that travels over the opponent's lead shoulder. Effective vs a high jab guard.
Push Kick
A linear front kick (teep in Muay Thai) used to control distance, disrupt forward pressure, and set up follow-up strikes.
Spinning Back Elbow
A 270-degree spin where the rear elbow lands on the opponent's temple or jaw. Made famous in MMA by Anthony Pettis, Jorge Masvidal, and Aljamain Sterling.
Superman Punch
A jumping rear-hand strike where the rear leg kicks back to load extra distance and power. Popularized by Georges St-Pierre and Lyoto Machida.
Switch Kick
A round kick thrown from the lead leg after a quick stance switch to load power. Adesanya and Volkanovski use it to attack the lead leg with their stronger rear-equivalent shin.
Walkoff KO
A knockout punctuated by the winning fighter walking away before the opponent has hit the canvas — confident finish; sometimes criticized as showboating.

Grappling

Cage Wrestling
Wrestling exchanges along the fence: body locks, knee taps, single-leg drives, and frame-and-circle defenses unique to MMA (no equivalent in folkstyle/freestyle wrestling).
Catch Wrestling
A submission wrestling style emphasizing painful leg locks and neck cranks alongside pins. Influenced shoot wrestling and early MMA via Karl Gotch, Billy Robinson, and the UWF.
Double-Leg
A wrestling takedown where the attacker drops level, drives shoulders into the opponent's hips, and grabs both legs to drive them down.
Granby Roll
A wrestling escape where the bottom fighter rolls under their own shoulder to return to guard or recover hips. Common defense to back exposure.
Imanari Roll
A spinning entry to leglocks where the attacker rolls into the opponent's legs, named after PRIDE fighter Masakazu Imanari. Modernized in MMA by Ryan Hall and Dominick Reyes.
Single-Leg
A takedown attacking one of the opponent's legs. Higher percentage than double-leg against fighters who sprawl well; common entry in MMA.
Sprawl
A defensive reaction to a takedown attempt — the defender throws their legs back and drops weight on the attacker's head and shoulders.
Stuffed Takedown
A takedown attempt that is defended successfully — usually via sprawl, frame, or whizzer — without the attacker scoring control.
Suplex
A throw where the attacker lifts the opponent vertically and drops them on their head, shoulders, or back. Greco-Roman roots; rare but devastating when landed in MMA.
Whizzer
A defensive grip in which the defender overhooks the attacker's shoulder during a takedown attempt to keep their body upright and circle out.

Clinch

Clinch
Any close-range engagement where fighters are touching with hands, arms, or bodies — includes Thai plum, collar-tie, over-under, body lock, and underhook positions.
Dirty Boxing
Close-range punching from the collar tie or single underhook position. Pioneered in MMA by Randy Couture; relies on overhooking the opponent's posting hand and short hooks/uppercuts to the body and head.
Foot Stomp
Legal stomp to the opponent's instep from a clinch or back-control position. Used by Dagestani fighters and Khabib to break posture and force movement.
Pummeling
The act of swimming arms inside the opponent's arms to convert from over-under to double underhooks (or vice versa) in the clinch.
Thai Plum
A double-collar tie position with both hands behind the opponent's head and elbows pinched together. Sets up knee strikes and off-balancing.
Underhook
A clinch grip where the attacker's arm is under the opponent's armpit. Used to control posture, attack the back, or set up takedowns.

Ground

Anaconda Choke
A blood choke from front headlock position — the attacker threads an arm under the opponent's neck, locks a Gable grip, and rolls to the side, compressing the carotids with the bicep.
Arm Triangle
A head-and-arm choke usually finished from side control or mount. The attacker traps the opponent's arm against their own neck and applies pressure with the shoulder.
Armbar
A joint lock attacking the elbow. The attacker isolates the opponent's arm with both legs and hips up to hyperextend the joint.
Back Mount
The most dominant position in MMA — the attacker has both hooks (legs) in and chest pressed against the opponent's back, controlling all four limbs and the neck.
Berimbolo
A modern BJJ technique where the bottom player inverts from De La Riva guard to take the back. Rare but seen at lighter weights.
D'Arce Choke
A reverse arm-triangle variation where the attacker threads the choking arm under the opponent's far armpit and behind their head. Often hit from front headlock or sprawled positions.
Ezekiel Choke
A surprise choke from inside the opponent's guard — the attacker grabs their own sleeve to form a choking loop with the forearm.
Gogoplata
A submission from rubber guard where the attacker locks their shin under the opponent's chin and pulls down for a strangle. Hit at the highest level by Shinya Aoki and Brad Imes.
Ground-and-Pound
Striking from a dominant top position — mount, side control, full guard, or back. Closes the gap between grappling-only and striking-only fighters.
Guard
The bottom player's position with legs wrapped around the top player's torso (closed, open, butterfly, half, X, De La Riva, spider, etc.).
Guard Pass
The act of getting past an opponent's legs to side control, mount, or back without being submitted or swept.
Kimura
A shoulder lock attacking the rotator cuff. Named after Masahiko Kimura, who broke Helio Gracie's arm with it in 1951.
Mount
Dominant top position straddling the opponent's torso. Allows ground-and-pound, armbars, triangles, and back transitions.
Omoplata
A shoulder lock applied with the legs — the attacker triangles their legs around the opponent's arm and rotates the shoulder.
Peruvian Necktie
A choke from front headlock — the attacker traps the opponent's near arm, threads their leg over the back of the head, and pulls down with both hands.
Rear-Naked Choke (RNC)
The signature back-mount finish — the attacker wraps a forearm across the front of the neck and locks a figure-four to compress the carotids.
Top Control
Dominant top-position grappling — riding the opponent without necessarily passing guard, used to score rounds and accumulate damage.
Triangle Choke
A blood choke from guard — the attacker triangles their legs around the opponent's neck and one arm, compressing the carotid against the opponent's own shoulder.
Twister
A spinal lock applied from a truck position. Hit in the UFC by Bryce Mitchell (vs Matt Sayles, 2019) and Chan Sung Jung (vs Leonard Garcia, 2011).

Rules

10-Point Must
The standard MMA scoring system. The round winner receives 10 points; the loser receives 9 (close), 8 (dominant), or 7 (one-sided beatdown). Draws are scored 10-10 only when judges cannot pick a winner.
Knockdown
When a fighter is dropped to the canvas by a strike but is not knocked out. In some rulesets (ONE) the referee administers a brief grace count.
No Contest
Result classification when a bout ends due to accidental foul, injury, or other non-fight outcome before a winner is determined.
Tap Out
Submission signal — the fighter physically taps the mat or opponent (or verbally taps) to end the bout.